Skilled 3D Artist, specializing in props and weapon modeling and excellent PBR texturing with more than 3 years creating game-ready assets and over 10 years experience in games and 3D modeling.
I'm highly proficient at 3ds Max, Zbrush, Photoshop, Substance Painter, and capable of both hard-surface modeling and organic sculpting and in the past 3 years, have modeled and textured highly detailed in-game assets, from concept to finalization, as a freelance artist for multiple community mods for AAA games, meeting their high visual quality standards.
Currently I'm living in Australia, with plans to relocate back to the United States, but open to finding new opportunities anywhere in the world.
Skills
3D ModelingTexturing3D Prop Design
Software proficiency
3ds Max
ZBrush
Substance 3D Painter
Photoshop
Substance 3D Designer
Quixel Suite
Marmoset Toolbag
Unreal Engine
3DCoat
Productions
Video Game
Conan Exiles Mod Community: 3D Weapon & Prop Artist)
Year
2018
Role
3D Prop Artist
Company
Freelance
Video Game
Vampire: The Masqurade - Redemption (Community Mod: Within THe Darkness)