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Trish Hrafnaharr
Trish Hrafnaharr
3D Prop /Weapon Artist
Portland, United States

Skilled 3D Artist, specializing in props and weapon modeling and excellent PBR texturing with more than 3 years creating game-ready assets and over 10 years experience in games and 3D modeling.

I'm highly proficient at 3ds Max, Zbrush, Photoshop, Substance Painter, and capable of both hard-surface modeling and organic sculpting and in the past 3 years, have modeled and textured highly detailed in-game assets, from concept to finalization, as a freelance artist for multiple community mods for AAA games, meeting their high visual quality standards.

Currently I'm living in Australia, with plans to relocate back to the United States, but open to finding new opportunities anywhere in the world.

Skills

3D ModelingTexturing3D Prop Design

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
3DCoat
3DCoat

Productions

    • Video Game
      Conan Exiles Mod Community: 3D Weapon & Prop Artist)
    • Year
      2018
    • Role
      3D Prop Artist
    • Company
      Freelance
    • Video Game
      Vampire: The Masqurade - Redemption (Community Mod: Within THe Darkness)
    • Year
      2001
    • Role
      Texture Artist, World Builder, Prop Builder
    • Company
      Freelance
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